Global Visualisation and 3D Rendering Market to 2026 – Featuring Adobe, Autodesk and Blender Institute Among Others –

DUBLIN–()–The “Global Visualisation and 3D Rendering Market Report and Forecast 2021-2026” report has been added to’s offering.

According to this report the global visualisation and 3D rendering market reached a value of nearly USD 1,924.3 million in 2020. Aided by increasing adoption of 3D modelling by real estate businesses, the market is projected to grow at a CAGR of 22.3% during the forecast period of 2021-2026 and is expected to reach a value of USD 6,486.4 million by 2026.

Companies Mentioned

  • Adobe Inc.
  • Autodesk Inc.
  • Blender Institute B.V.
  • Chaos Group
  • Christie Digital Systems USA Inc.

3D rendering and visualisation tools are used to create graphical interfaces and displays for software solutions and to turn 3D models into 2D images or films. With the help of software editors, visualisation software contains graphical elements and components that are utilised for applications and displays. This programme is used in businesses to create graphical user interfaces that effectively present essential information. 3D rendering software is used to convert a scene into a 2D image or animation with 3D effects.

Social media being a powerful channel has made a visual presentation the most effective type of marketing nowadays. 3D rendering helps in presenting promotional photos and videos in an attractive way. Due to the rising usage of 3D modelling by real estate companies, the visualisation and 3D rendering industry are experiencing strong growth. Customers and stakeholders can visualise the interior and external characteristics of a construction project using 3D modelling. Architects and design engineers can use 3D rendering to present their ideas about a construction project in a more lifelike way. As a result, the real estate business is predicted to present enormous growth potential for the market.

The industry’s demand has also been fuelled by the rising popularity of online gaming and increased consumption of digital media in the wake of the COVID-19 outbreak. Rendering engines (software development environments) are widely utilised in the creation of video games and animated films, and television shows. Advancements in 3D modelling and emerging virtual reality/augmented reality technologies are driving the demand for efficient 3D rendering solutions. Increasing industry competition has pushed businesses to use 3D models to better visualise their products, thereby giving them a competitive advantage in a fast-paced market. A surge in urbanisation in emerging countries such as China, South Korea, and India are expected to boost the visualisation and 3D rendering market during the forecast period.

Key Topics Covered:

1 Preface

2 Report Coverage – Key Segmentation and Scope

3 Report Description

3.1 Market Definition and Outlook

3.2 Properties and Applications

3.3 Market Analysis

3.4 Key Players

4 Key Assumptions

5 Executive Summary

5.1 Overview

5.2 Key Drivers

5.3 Key Developments

5.4 Competitive Structure

5.5 Key Industrial Trends

6 Snapshot

6.1 Global

6.2 Regional

7 Industry Opportunities and Challenges

8 Global Visualisation and 3D Rendering Market Analysis

8.1 Key Industry Highlights

8.2 Global 3D Rendering Historical Market (2016-2020)

8.3 Global Visualisation and 3D Rendering Market Forecast (2021-2026)

8.4 Global Visualisation and 3D Rendering Market by Component

8.5 Global Visualisation and 3D Rendering Market by Type

8.6 Global Visualisation and 3D Rendering Market by Application

8.7 Global Visualisation and 3D Rendering Market by End Use

8.8 Global Visualisation and 3D Rendering Market by Region

9 Regional Analysis

10 Market Dynamics

10.1 SWOT Analysis

10.1.1 Strengths

10.1.2 Weaknesses

10.1.3 Opportunities

10.1.4 Threats

10.2 Porter’s Five Forces Analysis

10.2.1 Supplier’s Power

10.2.2 Buyer’s Power

10.2.3 Threat of New Entrants

10.2.4 Degree of Rivalry

10.2.5 Threat of Substitutes

10.3 Key Indicators for Demand

10.4 Key Indicators for Price

11 Value Chain Analysis

12 Competitive Landscape

12.1 Market Structure

12.2 Company Profiles

13 Industry Events and Developments

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